Taboo Board Guessing Game for Families and Kids Ages 13 and Up, 4 Or More Players (White) G297

Brand: Sehgall

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Product Highlights


Taboo Board Guessing Game for Families and Kids Ages 13 and Up, 4 Or More Players (White)

Assembly Required No
?Batteries Required No
?Batteries Included No
?Color Multicolor
?Product Dimensions 27 x 20 x 7 cm; 700 Grams
?Country of Origin China.
  • Additional information

    Product Details:


    Classic Taboo game challenges you to guess words and phrases

    You lose a point if you use any of the Taboo words. The timer keeps track and buzzes when you're out of time

    Game-changer die lets you change up the game once you've mastered the classic version.



    Advance Information*

    Taboo Board Guessing Game for Families and Kids Ages 13 and Up, 4 or More Players

    The Taboo Board Guessing Game is the quintessential party game, designed to bring families and friends together for an exciting and laughter-filled experience. Suitable for ages 13 and up, this game can be enjoyed by groups of four or more players, making it perfect for gatherings, parties, and family nights. Let's dive into the details and what makes this game a must-have in your collection.

    Product Highlights

    • Classic Taboo Game: Challenges you to guess words and phrases with a twist.
    • Avoid Taboo Words: Lose points if you use any of the forbidden words.
    • Time Pressured: The timer adds excitement and urgency, buzzing when time runs out.
    • Game-Changer Die: Adds variety and keeps the game fresh with different game modes.

    Key Features

    Assembly and Power

    • Assembly Required: No
    • Batteries Required: No
    • Batteries Included: No

    Physical Characteristics

    • Color: Multicolor
    • Product Dimensions: 27 x 20 x 7 cm
    • Weight: 700 grams

    In-Depth Description

    The Essence of Taboo

    At its core, Taboo is all about communication, creativity, and quick thinking. Players take turns describing a word or phrase on a drawn card to their teammates without using five forbidden words listed on the card. These "Taboo" words add an element of challenge and fun, as players must think on their feet and find alternative ways to convey their message.

    The Components

    The game includes a set of cards with a wide range of words and phrases, carefully curated to cater to all age groups within the specified range. The Taboo buzzer is an integral part of the game, adding an auditory element that heightens the tension and excitement as players race against the clock.

    Game-Changer Die: This unique feature spices up the classic gameplay by adding new challenges or twists. Once the traditional version is mastered, rolling the die can introduce new rules or special tasks, keeping the gameplay engaging and unpredictable.

    How to Play

    • Setup: Divide players into two teams. Each team will take turns playing.
    • Objective: Score points by guessing as many words correctly within the time limit.
    • Card Drawing: One player draws a card and must describe the main word to their teammates without using the Taboo words.
    • Guessing: Teammates must guess the word based on the description provided.
    • Buzzer Use: An opposing team member watches for forbidden word usage and buzzes if any Taboo words are mentioned.
    • Scoring: Correct guesses score points. Missteps or intentional use of Taboo words lead to point deduction.

    Strategic Elements

    The game is not just about guessing; it's about strategic thinking. The describer has to be quick-witted and resourceful, finding synonyms, using gestures, or even drawing analogies to help their team guess correctly without accidentally using a forbidden word.

    Educational Value

    While the primary goal is fun and entertainment, Taboo inadvertently enhances vocabulary, comprehension, and quick-thinking skills. It's a subtle way for teenagers and adults alike to expand their language abilities and cognitive speed.

    Specifications

    • Material: High-quality materials ensure durability and long-lasting fun.
    • Number of Players: 4 or more, making it ideal for group activities.
    • Recommended Age: 13 and up, suitable for teenagers and adults.
    • Packaging: Compact and portable, easily stored and transported.

    The Perfect Occasion Companion

    Taboo is a fantastic addition to any social gathering. Whether it's a family reunion, birthday party, holiday celebration, or just a casual get-together, it's guaranteed to bring people together in laughter and friendly competition.

    Adaptability and Replayability

    One of Taboo's greatest strengths is its replayability. The vast number of cards ensures that each game session is different, offering new words and challenges every time. The addition of the Game-Changer Die further enhances this aspect, introducing novel twists and keeping the gameplay fresh.

    Easy to Learn, Hard to Master

    The simple rules make Taboo easy to pick up for new players, yet the challenge of avoiding forbidden words while communicating effectively adds a layer of difficulty that keeps even seasoned players engaged. It strikes the perfect balance between accessibility and depth.

    Social and Cognitive Benefits

    Besides being a fun and engaging game, Taboo also offers several cognitive and social benefits: - Enhances Vocabulary: Constantly think of synonyms and alternative expressions. - Improves Quick Thinking: The time constraint forces players to think rapidly and adapt their strategies. - Strengthens Teamwork: Players must work together and understand


    *Disclaimer: This additional description has been automatically generated and has not been audited or verified for accuracy. It is recommended to verify product details independently before making any purchasing decisions.
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